![]() Even if you do everything right, apparently scenes sometimes just won't start if called from a script attached to an object and things like that.The scripts compile without errors or warnings, but simply none of the scripts of the quest will work, because for some reason the alias is not filled by the story manager. Even if allow dead is ticked in the alias, it doesn't work (at least post DB07, that's where I tested this). Don't try to give Cicero an alias with Unique Actor with the intent of testing GetActorReference().IsDead() on him. ![]() If by some unexplainable coincidence, someone is looking for the same answers: Thought to ask here as a last resortĪnyway, in the meantime I solved my issues with bruteforce trial and error debugging. Yeah, been there, done that, as I said in the OP: with zero received replies.
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